From Page to Screen: Nearly 20 Years of Expertise in 3D Animation and Comic Adaptation at Dreamwall


The production of our two Smurfs special episodes, directed under the supervision of American director Robert Briggs, confirms our 3D animation expertise—developed and consolidated over nearly 20 years within our Marcinelle studio.This flagship production also offers an opportunity to look back on our work dedicated to bringing major French-Belgian and international comic classics to life.


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Smurfs Specials: Brand-New Formats

Initiated by Peyo Productions, the mini-series of specials called The Smurfs - Adventures breaks away from the usual 11-minute episodic formats. These two brand-new 2 x 22-minutes adventures, produced in 3D CGI animation, target an audience of children aged 5 to 10. This structural choice shifts the narrative style and demands increased visual density, taking our little blue heroes outside of their usual village to face brand-new environments.

To successfully deliver this co-production, Dreamwall partnered with the French studio Blue Spirit, particularly renowned for its work on the series Blue Eye Samurai. Together, the two studios bring to life two highly distinct, independent stories:

  • "The Great Magic Showdown": This episode plunges viewers into the heart of a magical tournament gathering wizards from all corners of the globe. The plot focuses on Gargamel, humorously and effectively reminding us of the deep motivations driving this eternal antagonist to capture the Smurfs at all costs.
  • "An Unexpected Arrival": This second installment introduces a brand-new character to the universe: Baby Smurfie. Behind her cute looks lies a highly mischievous personality. Her ideas, which are often more complex than they seem, set the pace for a fast-moving adventure for the Smurfs tasked with getting her safely back home.

The production of these two specials required our departments to overcome major technical challenges:

  • Full Rigging: For this delicate task, which directly impacts the animation stage, we entrusted the work to Nodilus. This crucial process determines the fluidity and accuracy of the characters' future movements.
  • Multi-exposure: We explored this animation technique, which involves varying the number of frames displayed per second. This produces a stylized, highly textured visual render that enriches the series' overall aesthetic.

Roles and Expertise Mobilized within the Studio

The success of a 3D project like the Smurfs specials relies on the interplay of many technical and artistic roles.

  • Production Management: Comprising a production manager and a production coordinator, this team coordinates the schedule and budget, and acts as the liaison with the executive production.
  • Technical Direction and IT: Indispensable for setting up our proprietary tracking tool, managing licenses, and synchronizing standardized data (JSON, CSV, MOV formats) between the various partner studios.
  • Animation Direction: Guarding the visual consistency and ensuring animation guidelines are respected at every validation stage. It is worth noting that it remains rare for a Belgian studio to assume this strategic role of animation direction on minority co-productions. Yet, this is a responsibility regularly entrusted to Dreamwall’s teams, as has been the case since the launch of The Smurfs 3D series, on these special episodes, as well as on the feature film Ploey.
  • Rigging Artists: Responsible for creating character rigs and producing over 35 props (both simple and complex accessories) per episode.
  • Animators: A team of animators (including a fix animator) managed by a lead, dedicated to producing 1,290 seconds of final animation per episode using Maya software, with an average quota adapted to getting to grips with the new digital skeletons.
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A Long Tradition of Comic Book Adaptations

Bringing movement to paper-based characters has been in Dreamwall's DNA since its inception. Transposing a comic artist's line into three dimensions without betraying its essence requires both artistic sensitivity and software mastery.

Beyond the Smurfs, our studio has built a solid reputation among publishers and producers over the years by collaborating on major heritage works. Whether for feature films or television series, we put our infrastructure at the service of diverse graphic universes:

  • Asterix: The Mansions of the Gods: A milestone incursion into the universe of Goscinny and Uderzo, requiring absolute precision in the 3D character animation.
  • Yakari (series and feature film): The adaptation of Derib and Job's work, where managing natural backgrounds and animal movements requires a specific technical approach.
  • Boule & Bill (Billy & Buddy): The 3D transposition of Roba's universe, focused on comedy and character expressiveness.
  • The Marsupilamis & Louca: Contemporary productions that demonstrate our pipeline's agility when faced with dynamic animation tempos.

Meeting the Expectations of Fan Communities

Today, the work of an animation studio goes beyond simply producing images for streaming platforms or cinema. Audiences no longer experience a work in isolation: they form active communities that wish to extend the experience with their favorite characters.

The public expresses a desire to see these universes adapted across multiple mediums: multi-season series, theatrical feature films, but also immersive extensions. The development of attractions in theme parks, such as Parc Spirou Provence, illustrates this strong market trend. Digital assets (3D models, textures, rigs) created for audiovisual productions must now be designed to feed a global and sustainable ecosystem.

Interested in collaborating with our studio? Discover our range of services to support the production of your future series or feature films.